


Any tutorials, examples and/or explanation of pipelines would be most appreciated. I am curious to see what the community suggests.

Should I be creating clothing in something like Maya LT and then try to import it into Fuse? I have done my homework, and have found a lot of information on how to customize the color of clothing assets pre-bundled with Fuse - but virtually no information on how to actually develop clothing and outfits from scratch. I am stuck though - as I am essentially trying to create a race of tribal-like people wearing old biblical type garments and robes. Finding Adobe Fuse was a dream come true and I have been able to create, animate, and import my work into UE4 - so far so good. Save the characters you create in Fuse to your Creative Cloud Libraries and then access them directly within Photoshop to take them further. In other words, I need to have somewhat quick character creation system that allows rapid iteration and drafts. Fuse is part of Creative Cloud and comes with Adobe CreativeSync, so your assets are always at your fingertips right when you need them. I am currently developing a game on UE4, by myself (would love help if interested) and, having my background in short film - I am much more a game director than a 3D modeler. It is recommended to have the average triangle count in the range mentioned below depending on the custom clothing item that you are creating:Īl seleccionar una región, se cambia el idioma y el contenido en ! I am curious if anyone has developed or knows of a reliable tutorial that shows a novice how to create custom clothing for Adobe Fuse Characters - that can be used with Mixamo’s animation rigger and eventually placed inside UE4. For example, if you have the front of the shirt horizontal and the back of the shirt vertical, the substance like horizontal/vertical stripe can look very different from each other.

So you can create use topology and UV layout for the custom clothing. Unlike the custom body, the custom clothing does not have any specific UV requirements.
